Quantum Clash
Quantum Clash is a 2D tactical RPG built with Python and Pygame that transforms CPU scheduling concepts into a strategic combat experience.
Instead of traditional turn-based combat, battles are controlled by real scheduling algorithms:
- Priority Non-Preemptive Scheduling
- Round Robin Scheduling
Players command a team of heroes through 3 progressively difficult rounds, ending in an intense boss battle. Every character has unique skills, cooldown management, and tactical strengths that must be carefully used to survive.
The game combines:
- strategic RPG combat
- queue-based turn systems
- skill targeting mechanics
- cooldown management
- tactical decision-making
all wrapped in a dark, polished UI inspired by modern tactical RPGs.
FEATURES
- 3 playable heroes with unique skills
- Skill cooldown system
- Queue-based scheduling combat
- Priority + Round Robin mechanics
- Progressive enemy scaling
- Boss battle finale
- Tactical target selection
- Floating combat text and visual effects
- Scheduler queue visualization
- Gantt-chart inspired timeline system
- Dark tactical RPG aesthetic
HOW TO PLAY
- Press SPACE to advance the scheduler
- Click a skill button
- Click an enemy to attack
- Defeat all enemies to advance rounds
- Survive the final boss battle to win
Built using:
- Python
- Pygame
Quantum Clash was created as a fusion of computer science concepts and tactical RPG gameplay, turning scheduling algorithms into an interactive combat system.
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | dkisuu |
| Genre | Adventure |
| Tags | 2D, Pixel Art |
| AI Disclosure | AI Assisted, Code |
