Quantum Clash is a 2D tactical RPG built with Python and Pygame that transforms CPU scheduling concepts into a strategic combat experience.

Instead of traditional turn-based combat, battles are controlled by real scheduling algorithms:

  • Priority Non-Preemptive Scheduling
  • Round Robin Scheduling

Players command a team of heroes through 3 progressively difficult rounds, ending in an intense boss battle. Every character has unique skills, cooldown management, and tactical strengths that must be carefully used to survive.

The game combines:

  • strategic RPG combat
  • queue-based turn systems
  • skill targeting mechanics
  • cooldown management
  • tactical decision-making

all wrapped in a dark, polished UI inspired by modern tactical RPGs.

FEATURES

  • 3 playable heroes with unique skills
  • Skill cooldown system
  • Queue-based scheduling combat
  • Priority + Round Robin mechanics
  • Progressive enemy scaling
  • Boss battle finale
  • Tactical target selection
  • Floating combat text and visual effects
  • Scheduler queue visualization
  • Gantt-chart inspired timeline system
  • Dark tactical RPG aesthetic

HOW TO PLAY

  • Press SPACE to advance the scheduler
  • Click a skill button
  • Click an enemy to attack
  • Defeat all enemies to advance rounds
  • Survive the final boss battle to win

Built using:

  • Python
  • Pygame

Quantum Clash was created as a fusion of computer science concepts and tactical RPG gameplay, turning scheduling algorithms into an interactive combat system.

Published 7 days ago
StatusIn development
PlatformsHTML5
Authordkisuu
GenreAdventure
Tags2D, Pixel Art
AI DisclosureAI Assisted, Code